Component image
See Microphone.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_equipLink
|
direct LinkTarget`1<ITool> | This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to. |
TipReference
|
Slot | The slot to use as the tool's tip, instead of the component's slot. |
BlockGripEquip
|
Bool | Whether to prevent legacy double grip equipping from equipping this tooltip. |
BlockRemoteEquip
|
Bool | Whether to prevent equipping by clicking via laser |
EquipName
|
String | The name of the tool in the context menu when equipping via context menu. |
_overrideActiveTool
|
InteractionHandler | The interaction handler to use instead of this tool as an interaction handler. |
_gripPosesGenerated
|
Bool | Whether the Grip Pose Reference components and slots have been generated for this tool. |
Format
|
RecordFormat | The type of audio file to make. |
Quality
|
Float | The quality of the resulting audio clip file. |
Mode
|
RecordMode | Whether the user has to hold or it's a toggle. |
Source
|
DataSource | The way to record the audio. |
RecordingUser
|
User | The user that is currently recording using the Tool. |
RecordingStartTime
|
direct SyncTime | The time that the user started recording in world time. |
IsRecording
|
raw output of Bool | Whether the tool is currently being used to record. |
RecordFormat
Name | Value | Description |
---|---|---|
OGG_Vorbis
|
0 | Directional audio with a left and right position. |
WAV
|
1 | Windows audio format |
FLAC
|
2 | Zero compression high quality format. |
RecordMode
Name | Value | Description |
---|---|---|
Hold
|
0 | The user has to hold Primary down to record |
Toggle
|
1 | The user has to press Primary to start recording and then press it again to stop recording. |
DataSource
Name | Value | Description |
---|---|---|
RAW
|
0 | Raw audio, no normalization |
Normalized
|
1 | Normalized audio, makes audio recording consistent between mic gains. |
Usage
See Microphone.
Examples
See Microphone.