Component:DuplicatorTool
Duplicates objects grabbed with the tool when pressing primary, as if it was done with the Context menu
More actions
Component image 
Duplicator Tool component as seen in the Scene Inspector

Duplicates objects grabbed with the tool when pressing primary, as if it was done with the Context menu
This tool, while build into the game isn't part of the Resonite Essentials set. However it can be created by using a Dev Tool to create an Empty Object, press the 'Attach Component' button and under 'Tools' selecting the required one. This will automatically create and set up this tool.
Usage
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
_equipLink
|
direct LinkTarget`1<ITool> | This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to. |
TipReference
|
Slot | The slot to use as the tool's tip, instead of the component's slot. (this heavily improves desktop compatibility) |
BlockGripEquip
|
Bool | Whether to prevent legacy double grip equipping from equipping this tooltip. |
BlockRemoteEquip
|
Bool | Whether to prevent equipping by clicking via laser |
EquipName
|
String | The name of the tool in the context menu when equipping via context menu. |
_overrideActiveTool
|
InteractionHandler | The interaction handler to use instead of this tool as an interaction handler. |
_gripPosesGenerated
|
Bool | Whether the Grip Pose Reference components and slots have been generated for this tool. |