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{{Table ProtoFluxCategorySubcategories | {{Table ProtoFluxCategorySubcategories | ||
|Constants| | |Constants| Mathematical constants that can be used in expressions and functions | ||
|Geometry2D| | |Geometry2D| Helper math functions for 2D geometry | ||
|Geometry3D| | |Geometry3D| Helper math functions for 3D geometry | ||
|Interpolation| | |Interpolation| Lerp over time or value | ||
|Physics| | |Physics| Mathematical physics, not to be confused with the [[:Category:ProtoFlux:Physics|Force/Collision Physics Category]] | ||
|Quantity| For working with temperature, weight, force units | |Quantity| For working with temperature, weight, force units | ||
|Random| For generating random values | |Random| For generating random values | ||
|Rects| Bounding Rectangles for working with 2D spaces. | |Rects| Bounding Rectangles for working with 2D spaces, deals with the [[Type:Rect|Rect]] type. | ||
|Rotation| Making one point look at another and Euler Angles | |Rotation| Making one point look at another and Euler Angles | ||
|Shaping| | |Shaping| Math functions to make a curve using steps | ||
|Trigonometry| Sine, Cosine, Tangent, and many things Trig Based. | |Trigonometry| Sine, Cosine, Tangent, and many things Trig Based | ||
|Vectors| More advanced vector math calculations. | |||
}} | }} | ||
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|Delta|| Tells you change in value (frame dependent) | |Delta|| Tells you change in value (frame dependent) | ||
|Exp|| e^x or e^n where x or n is your input value. | |Exp|| e^x or e^n where x or n is your input value. | ||
|Factorial|| Returns a multiplied number value of the provided factorial. | |||
|Floor|| Round down to the next whole number. (ex: .999->0) | |Floor|| Round down to the next whole number. (ex: .999->0) | ||
|Floor to Int|| Floor but outputs an int. | |Floor to Int|| Floor but outputs an int. | ||
|Greatest Common Divisor|| Finds the biggest number all values can be divided by without a decimal for any of them. | |Greatest Common Divisor|| Finds the biggest number all values can be divided by without a decimal for any of them. | ||
|Is Between|| Checks if a value is inside a range. | |Is Between|| Checks if a value is inside a range. | ||
|Least Common Multiple|| | |Least Common Multiple|| Finds the smallest number between input A and B which can be multiplied by without a decimal | ||
|Log || | |Log || Takes the number to find (N) with the base of [[ProtoFlux:E|e]], and returns the exponent. | ||
|Log 10|| | |Log 10|| Takes the number to find (N) with the base of 10, and returns the exponent. | ||
|Log N|| | |Log N|| Takes the number to find (N) and takes the base to multiply with, and returns the exponent. | ||
|Nth Root|| Can take Sqrt, CubicRoot, to infinity more roots. | |Nth Root|| Can take Sqrt, CubicRoot, to infinity more roots. | ||
|Ping Pong|| Makes an infinitely increasing value bounce back and forth within the range. | |Ping Pong|| Makes an infinitely increasing value bounce back and forth within the range. | ||
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|Round|| rounds a decimal to the closest whole number | |Round|| rounds a decimal to the closest whole number | ||
|Round To Int|| Round but outputs an int. | |Round To Int|| Round but outputs an int. | ||
|Sigmoid|| | |Sigmoid|| Remaps a value between 0 and 1, based on the [https://en.wikipedia.org/wiki/Sigmoid_function sigmoid curve] | ||
|Sign|| Tells you if a number is positive, negative, or zero with -1, 1, or 0. | |Sign|| Tells you if a number is positive, negative, or zero with -1, 1, or 0. | ||
|Sqrt|| A faster version of plugging 2 for N in Nth Root. | |Sqrt|| A faster version of plugging 2 for N in Nth Root. |
Latest revision as of 11:54, 11 September 2024
Subcategories | |
---|---|
Category | Summary |
Constants | Mathematical constants that can be used in expressions and functions |
Geometry2D | Helper math functions for 2D geometry |
Geometry3D | Helper math functions for 3D geometry |
Interpolation | Lerp over time or value |
Physics | Mathematical physics, not to be confused with the Force/Collision Physics Category |
Quantity | For working with temperature, weight, force units |
Random | For generating random values |
Rects | Bounding Rectangles for working with 2D spaces, deals with the Rect type. |
Rotation | Making one point look at another and Euler Angles |
Shaping | Math functions to make a curve using steps |
Trigonometry | Sine, Cosine, Tangent, and many things Trig Based |
Vectors | More advanced vector math calculations. |
Node Name | Description |
---|---|
Avg | Average 2 values |
Avg Multi | Average multiple Values |
Ceil | Round up to the next whole number. (ex: 0.001->1) |
Ceil To Int | Ceil but outputs an int. |
Clamp 01 | Stops a number at the ends of a 0<->1 range. |
Delta | Tells you change in value (frame dependent) |
Exp | e^x or e^n where x or n is your input value. |
Factorial | Returns a multiplied number value of the provided factorial. |
Floor | Round down to the next whole number. (ex: .999->0) |
Floor to Int | Floor but outputs an int. |
Greatest Common Divisor | Finds the biggest number all values can be divided by without a decimal for any of them. |
Is Between | Checks if a value is inside a range. |
Least Common Multiple | Finds the smallest number between input A and B which can be multiplied by without a decimal |
Log | Takes the number to find (N) with the base of e, and returns the exponent. |
Log 10 | Takes the number to find (N) with the base of 10, and returns the exponent. |
Log N | Takes the number to find (N) and takes the base to multiply with, and returns the exponent. |
Nth Root | Can take Sqrt, CubicRoot, to infinity more roots. |
Ping Pong | Makes an infinitely increasing value bounce back and forth within the range. |
Pow | Value inputted to the power of anything. |
Remap | Remaps a value range to another range. |
Remap 11 01 | Remaps a value range from (1 <-> -1) to (0 <-> 1) |
Repeat 01 | Makes an infinitely increasing value wrap around a 0 <-> 1 value range |
Round | rounds a decimal to the closest whole number |
Round To Int | Round but outputs an int. |
Sigmoid | Remaps a value between 0 and 1, based on the sigmoid curve |
Sign | Tells you if a number is positive, negative, or zero with -1, 1, or 0. |
Sqrt | A faster version of plugging 2 for N in Nth Root. |
Value Abs | Gets the distance of a value from 0 (gets rid of negative sign) |
Value Clamp | Stops a number at the ends of the specified range. |
Value Max | Gets the biggest number of 2 inputs |
Value Max Multi | Gets the biggest number of all the inputs |
Value Min | Gets the smallest number of 2 inputs |
Value Min Multi | Gets the smallest number of all the inputs |
Value Repeat | Makes an infinitely increasing value wrap around the specified value range |
Subcategories
This category has the following 12 subcategories, out of 12 total.
P
- ProtoFlux:Math:Constants (15 P)
- ProtoFlux:Math:Geometry2D (5 P)
- ProtoFlux:Math:Geometry3D (13 P)
- ProtoFlux:Math:Interpolation (16 P)
- ProtoFlux:Math:Physics (2 P)
- ProtoFlux:Math:Quantity (4 P)
- ProtoFlux:Math:Rects (9 P)
- ProtoFlux:Math:Rotation (8 P)
- ProtoFlux:Math:Shaping (4 P)
- ProtoFlux:Math:Trigonometry (8 P)
- ProtoFlux:Math:Vectors (2 P)
Pages in category "ProtoFlux:Math"
The following 34 pages are in this category, out of 34 total.