m ProbablePrime moved page RenderTextureProvider (Component) to Component:RenderTextureProvider: Creating component Namespace |
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{{Infobox Component | {{Infobox Component | ||
|Image=RenderTextureProviderComponent.png | |Image=RenderTextureProviderComponent.png | ||
|Name=Render Texture Provider | |Name=Render Texture Provider | ||
}} | }} | ||
The '''RenderTextureProvider''' component is used as a target for rendering [[Component:Camera]] or [[Component:CameraPortal]] data onto. This component can be used as a texture for any material. | |||
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{{Table ComponentFields | {{Table ComponentFields | ||
|Size|Int2|The size the camera renders in <code>width</code> and <code>height</code> | |Size|Int2|The size the camera renders in <code>width</code> and <code>height</code> | ||
|Depth|Int| | |Depth|Int|Precision, in bits, of the depth buffer used for rendering. Possibly values are 0, 16, 24 and 32. | ||
|FilterMode|TextureFilterMode| | |FilterMode|TextureFilterMode| {{Template:Texture FilterMode Field}} | ||
|AnisotropicLevel|Int| | |AnisotropicLevel|Int| {{Template:Texture AnisotropicLevel Field}} | ||
|WrapModeU|TextureWrapMode| | |WrapModeU|TextureWrapMode| {{Template:Texture WrapMode Field|X}} | ||
|WrapModeV|TextureWrapMode| | |WrapModeV|TextureWrapMode| {{Template:Texture WrapMode Field|Y}} | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and use as a render texture for any component that accepts it. The texture color data will now exist. Insert into any [[material]] to view. | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
Needs a mirror and a camera example. | |||
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== Related Components == | == Related Components == | ||
* [[Component:Camera]] - it requires destination to be this component often | |||
* [[Component:CameraPortal]] - it requires destination to be this component often | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Render Texture Provider]] | [[Category:Components{{#translation:}}|Render Texture Provider]] | ||
[[Category:Components:Assets{{#translation:}}|Render Texture Provider]] | [[Category:Components:Assets{{#translation:}}|Render Texture Provider]] |
Latest revision as of 17:04, 19 November 2024
Component image
The RenderTextureProvider component is used as a target for rendering Component:Camera or Component:CameraPortal data onto. This component can be used as a texture for any material.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Size
|
Int2 | The size the camera renders in width and height
|
Depth
|
Int | Precision, in bits, of the depth buffer used for rendering. Possibly values are 0, 16, 24 and 32. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
WrapModeU
|
TextureWrapMode | How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0]. |
WrapModeV
|
TextureWrapMode | How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0]. |
Usage
Attach to a slot and use as a render texture for any component that accepts it. The texture color data will now exist. Insert into any material to view.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Needs a mirror and a camera example.
Related Components
- Component:Camera - it requires destination to be this component often
- Component:CameraPortal - it requires destination to be this component often