Added a sub-section for user referencing. |
Added some information about badges. |
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The [[Component:AvatarUserReferenceAssigner|AvatarUserReferenceAssigner]] component helps with '''nameplates''' by using the targets to refer to the [[Component:ValueUserOverride|ValueUserOverride]] and [[Component:PositionAtUser|PositionAtUser]] components, making sure that the user reference is in those components when the [[Avatar]] is equipped. | The [[Component:AvatarUserReferenceAssigner|AvatarUserReferenceAssigner]] component helps with '''nameplates''' by using the targets to refer to the [[Component:ValueUserOverride|ValueUserOverride]] and [[Component:PositionAtUser|PositionAtUser]] components, making sure that the user reference is in those components when the [[Avatar]] is equipped. | ||
=== Badges === | |||
A '''nameplate''' usually comes with [[Badges|badges]], and is next to the nameplate and organized using the [[Component:AvatarBadgeManager|AvatarBadgeManager]]. | |||
== Examples == | == Examples == |
Latest revision as of 07:33, 19 August 2024
The Nameplate (also Nametag or Name Badge) can commonly be found above a user, nameplates contain a contact link to the user's profile.
Nameplate Authenticity
Nameplates can be edited in game, by users.
You can disable custom Nameplates with the Allow Custom Nameplates button on the home page of your dashboard.
Parts Of A Nameplate
Quite a bit of components make up a nameplate, including its functionality. Here are a few of these components and what they do:
- TextRenderer: This is the text itself, showing on the nameplate from this component.
- TextUnlitMaterial: The material used to show the text.
- BoxCollider: This is used to help the ContactLink be clickable.
- BoundingBoxDriver: Used to make the BoxCollider size correctly to the nameplate's text.
- ContactLink: This allows users to click on a nameplate, and it opens the Dash Menu to the Contacts Menu of that user.
- AvatarNameTagAssigner: This is used to link the text, userID, ContactLink, and colors together for this name tag.
- AvatarNameplateVisibilityDriver: This is used to respect other user's nameplate visibility settings.
- LookAtUser: This makes the nameplate have the billboarding effect, always facing the local user.
- PositionAtUser: This makes the nameplate always be at a position where the target user is (ex. your name plate will always be where your at).
User Referencing
The AvatarUserReferenceAssigner component helps with nameplates by using the targets to refer to the ValueUserOverride and PositionAtUser components, making sure that the user reference is in those components when the Avatar is equipped.
Badges
A nameplate usually comes with badges, and is next to the nameplate and organized using the AvatarBadgeManager.
Examples
Videos
Old Videos
These videos are from the old platform and are archived here for historic reasons.