World: Difference between revisions

A world is a playable environment in Resonite.
mNo edit summary
Updated recovery procedure. I think it's accurate?
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== Recovery Of Assets ==
== Recovery Of Assets ==
When a world crashes and throws and exception, the world gets dumped to a [[Log Files|log file]], which contains the [[Asset|assets]] from that world. In the event this happens, you can recover your items and assets by going to that log file and getting the <code>.brson</code> entries to then paste/import them into a new world for you to save them.
When a world crashes and throws and exception, the world gets dumped to a file in the [[Data and cache directories]] that contains the [[Asset|assets]] from that world. The reference to this is in the [[Log Files|log file]].
 
In the event this happens, you can often recover your items and assets by going to that log file(Typically '<computername> - <date>.log')  and finding the line that may include 'dumped to:' and a file location, getting the <code>.brson or .lz4bson</code> entrie(s) to then after opening a new world, pasteing with ^C/^V, dragging the file directly into the resonite window or importing using the file browser.


[[Category:World|*]]
[[Category:World|*]]

Revision as of 02:46, 3 November 2025

A World is a playable environment in Resonite. It is equivalent to a level or a map in other game engines. A world is made up of a single Slot -- the Root slot -- and metadata, like the name and owner of the world.

There is also hidden neighboring slots and configuration files next to the root slot, but this is not normally seen to a regular user without a mod or using Ref Hacking.

Creating A World

Users can create new worlds from the Dash Menu. When saved, a world appears in the inventory as a World Orb. This can be spawned and interacted with to create a new Session running the world.

However, this World Orb is just a link to the world; the world itself is stored in the "My Worlds" category of the world's creator.

Once(Or before) you have created your world, head over to World creation basics to learn about what you can do with it.

Publishing A World

Worlds can be published using the World Publisher. To learn more, see Submitting Worlds

Other Features

Users can use a technique called Grab Smuggling, a way to transfer items across worlds.

Recovery Of Assets

When a world crashes and throws and exception, the world gets dumped to a file in the Data and cache directories that contains the assets from that world. The reference to this is in the log file.

In the event this happens, you can often recover your items and assets by going to that log file(Typically '<computername> - <date>.log') and finding the line that may include 'dumped to:' and a file location, getting the .brson or .lz4bson entrie(s) to then after opening a new world, pasteing with ^C/^V, dragging the file directly into the resonite window or importing using the file browser.