Added a (red) link to the new section in the math category for the new set of nodes. |
Added missing category links. |
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{{Table ProtoFluxCategorySubcategories | {{Table ProtoFluxCategorySubcategories | ||
|Constants| Mathematical constants that can be used in expressions and functions | |Constants| Mathematical constants that can be used in expressions and functions | ||
|Easing| Different mathematical curves | |||
|Geometry2D| Helper math functions for 2D geometry | |Geometry2D| Helper math functions for 2D geometry | ||
|Geometry3D| Helper math functions for 3D geometry | |Geometry3D| Helper math functions for 3D geometry | ||
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|Rotation| Making one point look at another and Euler Angles | |Rotation| Making one point look at another and Euler Angles | ||
|Shaping| Math functions to make a curve using steps | |Shaping| Math functions to make a curve using steps | ||
|Spherical Harmonics| Mainly used for lighting and audio calculations | |||
|Trigonometry| Sine, Cosine, Tangent, and many things Trig Based | |Trigonometry| Sine, Cosine, Tangent, and many things Trig Based | ||
|Vectors| More advanced vector math calculations. | |Vectors| More advanced vector math calculations. | ||
Revision as of 06:22, 30 January 2025
| Subcategories | |
|---|---|
| Category | Summary |
| Constants | Mathematical constants that can be used in expressions and functions |
| Easing | Different mathematical curves |
| Geometry2D | Helper math functions for 2D geometry |
| Geometry3D | Helper math functions for 3D geometry |
| Interpolation | Lerp over time or value |
| Physics | Mathematical physics, not to be confused with the Force/Collision Physics Category |
| Quantity | For working with temperature, weight, force units |
| Random | For generating random values |
| Rects | Bounding Rectangles for working with 2D spaces, deals with the Rect type. |
| Rotation | Making one point look at another and Euler Angles |
| Shaping | Math functions to make a curve using steps |
| Spherical Harmonics | Mainly used for lighting and audio calculations |
| Trigonometry | Sine, Cosine, Tangent, and many things Trig Based |
| Vectors | More advanced vector math calculations. |
| Node Name | Description |
|---|---|
| Avg | Average 2 values |
| Avg Multi | Average multiple Values |
| Ceil | Round up to the next whole number. (ex: 0.001->1) |
| Ceil To Int | Ceil but outputs an int. |
| Clamp 01 | Stops a number at the ends of a 0<->1 range. |
| Delta | Tells you change in value (frame dependent) |
| Exp | e^x or e^n where x or n is your input value. |
| Factorial | Returns a multiplied number value of the provided factorial. |
| Floor | Round down to the next whole number. (ex: .999->0) |
| Floor to Int | Floor but outputs an int. |
| Greatest Common Divisor | Finds the biggest number all values can be divided by without a decimal for any of them. |
| Is Between | Checks if a value is inside a range. |
| Least Common Multiple | Finds the smallest number between input A and B which can be multiplied by without a decimal |
| Log | Takes the number to find (N) with the base of e, and returns the exponent. |
| Log 10 | Takes the number to find (N) with the base of 10, and returns the exponent. |
| Log N | Takes the number to find (N) and takes the base to multiply with, and returns the exponent. |
| Nth Root | Can take Sqrt, CubicRoot, to infinity more roots. |
| Ping Pong | Makes an infinitely increasing value bounce back and forth within the range. |
| Pow | Value inputted to the power of anything. |
| Remap | Remaps a value range to another range. |
| Remap 11 01 | Remaps a value range from (1 <-> -1) to (0 <-> 1) |
| Repeat 01 | Makes an infinitely increasing value wrap around a 0 <-> 1 value range |
| Round | rounds a decimal to the closest whole number |
| Round To Int | Round but outputs an int. |
| Sigmoid | Remaps a value between 0 and 1, based on the sigmoid curve |
| Sign | Tells you if a number is positive, negative, or zero with -1, 1, or 0. |
| Sqrt | A faster version of plugging 2 for N in Nth Root. |
| Value Abs | Gets the distance of a value from 0 (gets rid of negative sign) |
| Value Clamp | Stops a number at the ends of the specified range. |
| Value Max | Gets the biggest number of 2 inputs |
| Value Max Multi | Gets the biggest number of all the inputs |
| Value Min | Gets the smallest number of 2 inputs |
| Value Min Multi | Gets the smallest number of all the inputs |
| Value Repeat | Makes an infinitely increasing value wrap around the specified value range |
Subcategories
This category has the following 14 subcategories, out of 14 total.
P
- ProtoFlux:Math:Constants (15 P)
- ProtoFlux:Math:Easing (30 P)
- ProtoFlux:Math:Geometry2D (5 P)
- ProtoFlux:Math:Geometry3D (13 P)
- ProtoFlux:Math:Interpolation (18 P)
- ProtoFlux:Math:Physics (2 P)
- ProtoFlux:Math:Quantity (4 P)
- ProtoFlux:Math:Rects (9 P)
- ProtoFlux:Math:Rotation (9 P)
- ProtoFlux:Math:Shaping (4 P)
- ProtoFlux:Math:Trigonometry (8 P)
- ProtoFlux:Math:Vectors (2 P)
Pages in category "ProtoFlux:Math"
The following 35 pages are in this category, out of 35 total.