Component image 
Radiant Dash component as seen in the Scene Inspector

See Dash menu.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
CurrentScreen
|
RadiantDashScreen | The current screen this is showing. |
Open
|
Bool | Whether the dash is open. |
AnimationSpeed
|
Float | How fast the dash should open. |
ScreenProjection
|
Bool | Whether this should be rendering in desktop mode. |
Curvature
|
Float | How curved the dash is. |
AspectRatioCompensation
|
CurvedPlaneMesh.CurvatureAspectRatioCompensation | How much to compensate the animation for curvature |
ScreenSwitchingEnabled
|
Bool | Whether to allow user screen switching. |
_screensContainer
|
Slot | The slot to store different screens. |
_camera
|
Camera | The camera being used to render the screen onto the curved surface. |
_renderTexture
|
RenderTextureProvider | the texture to render to the curved surface. |
_topContainer
|
Slot | The slot to store top elements. |
_topMesh
|
CurvedPlaneMesh | The mesh to show the top elements. |
_screenMesh
|
CurvedPlaneMesh | The mesh to show the screen elements. |
_buttonsMesh
|
CurvedPlaneMesh | The mesh to show the button elements. |
_topMaterial
|
UnlitMaterial | The material to use for the top element. |
_screenMaterial
|
UnlitMaterial | The material to use for the screen element. |
_buttonsMaterial
|
UnlitMaterial | The material to use for the buttons element. |
_overlayEffectMaterial
|
UI_UnlitMaterial | The material to use for an overlay effect. |
_topBorderMaterial
|
UV_RectMaterial | The material to use for the top border. |
_screenBorderMaterial
|
UV_RectMaterial | The material to use for the screen border. |
_buttonsBorderMaterial
|
UV_RectMaterial | The material to use for the buttons border. |
_renderRoot
|
Slot | The slot to render with the camera to create the visual for the curved screen. |
_topRoot
|
Slot | The root of the top element renderable. |
_screenRoot
|
Slot | The root of the screen element renderable. |
_buttonsRoot
|
Slot | The root of the button element renderable. |
_visualsRoot
|
Slot | The root of the visuals. |
_effectRoot
|
Slot | The root of special effects. |
_topCanvas
|
Canvas | The UIX canvas of the top element. |
_buttonsUIroot
|
Slot | The root slot of the buttons element. |
_buttonsCanvas
|
Canvas | The UIX canvas of the buttons element. |
_style
|
ParticleStyle | The style of the particle system creating the screen animation opening and closing edge. |
_particleColors
|
ColorRangeInitializer | The color of the particles being spawned in when the dash is opening and closing. |
_emitter
|
MeshEmitter | The emitter for the opening and closing animation. |
_topCollider
|
MeshCollider | The collider for the top element. |
_screenCollider
|
MeshCollider | The collider for the screens element. |
_buttonsCollider
|
MeshCollider | The collider for the buttons element. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
IsRenderRoot:Func`3<ICollider, Int, Bool>
|
Func`3<ICollider, Int, Bool> | ✓ | Can be used to filter a raycast portal to only hit items that are part of the colliders under this component's render root. |