The ParticleSystem component acts as the interface between a particle style and one or more particle emitter.
== Usage ==
The '''ParticleSystem''' component acts as the interface between a particle style and one or more particle emitter.
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|MaxParticles|Int|
|MaxParticleCount|Int|
The maximum particles controlled by this component that can exist at any given time.
The maximum particles controlled by this component that can exist at any given time.
|Style|'''[[Component:ParticleStyle|ParticleStyle]]'''|TypeAdv1=true|The ParticleStyle component that this component is using.
|Style|'''[[Component:ParticleStyle|ParticleStyle]]'''|TypeAdv1=true|The ParticleStyle component that this component is using.
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}}
}}
== Behaviour ==
== Usage ==
With a particle system, multiple emitters can use the same source [[Component:ParticleStyle|ParticleStyle]]. Alternatively, multiple ParticleSystems can be used with the same style but different simulation spaces to avoid the need for multiple style components. This is especially handy when properties of the style need to be dynamically changed as it can be done fro ma centralized location.
With a particle system, multiple emitters can use the same source [[Component:ParticleStyle|ParticleStyle]]. Alternatively, multiple ParticleSystems can be used with the same style but different simulation spaces to avoid the need for multiple style components. This is especially handy when properties of the style need to be dynamically changed as it can be done from a centralized location.
The coordinate space the emitted particles will do calculations and physics under. (They are not actually placed under this slot, but they visually behave as though they are).
Usage
With a particle system, multiple emitters can use the same source ParticleStyle. Alternatively, multiple ParticleSystems can be used with the same style but different simulation spaces to avoid the need for multiple style components. This is especially handy when properties of the style need to be dynamically changed as it can be done from a centralized location.