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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
MaxParticles
|
Int | The maximum particles controlled by this component that can exist at any given time. |
Style
|
ParticleStyle | The ParticleStyle component that this component is using. |
SimulationSpace
|
direct RootSpace | The slot the emitted particles will operate under. (They are not actually placed under this slot, but they visually behave as though they are). |
Behaviour
The ParticleSystem component acts as the interface between a particle style and one or more particle emitter. With it, multiple emitters can use the same source ParticleStyle. Alternatively, multiple ParticleSystems can be used with the same style but different simulation spaces to avoid the need for multiple style components. This is especially handy when properties of the style need to be dynamically changed as it can be done fro ma centralized location.