|Name=UI Circle Segment
[[Category:Materials:UI:Circle Segment{{#translation:}}|UI Circle Segment]]
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2 KB (214 words) - 20:44, 29 June 2025
|Name=UI Text Unlit Material
[[Category:Materials:UI:Text{{#translation:}}|UI Text Unlit Material]]
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3 KB (270 words) - 20:44, 29 June 2025
|Name=UI Unlit Material
[[Category:Components{{#translation:}}|UI Unlit Material]]
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3 KB (277 words) - 20:44, 29 June 2025
...instead defines which sides should be ''rendered'' instead of skipped. For materials that have neither, an equivalent effect can be achieved with the Reverse Wi
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1 KB (229 words) - 22:29, 30 July 2025
=== Materials ===
This category allows you to create any of the [[:Category:Materials | materials]] available in Resonite.
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4 KB (518 words) - 18:18, 1 May 2025
...ieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv13=true| what materials to render the text as. Really only works with [[Component:TextUnlitMaterial
...create new menu using a [[Dev Tool]]. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.
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3 KB (427 words) - 05:59, 12 August 2025
=== <span lang="en" dir="ltr" class="mw-content-ltr">Avatars, materials & textures</span> ===
...|<span lang="en" dir="ltr" class="mw-content-ltr">Materials & shaders</span>]]
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17 KB (1,747 words) - 16:25, 12 December 2025
The following Resonite materials support writing to and reading from the stencil buffer:
...t:UI_UnlitMaterial|UI UnlitMaterial]] and [[Component:UI_TextUnlitMaterial|UI TextUnlitMaterial]]
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4 KB (652 words) - 13:13, 29 September 2025
=== Avatars, materials & textures ===
* [[Special:MyLanguage/Material |Materials & shaders]]
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10 KB (889 words) - 16:25, 12 December 2025
The Respack system is a collection of UI and tools that assists in creating custom, modular avatars for creators and
...t Resonite knowledge</strong>, such as using the inspector or creating new materials.
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5 KB (736 words) - 19:34, 5 September 2025
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv9=true|
...Resonite's Essential, there is an UI preset called the "Panel base". This UI preset uses the text component to display texts within the panel.
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3 KB (364 words) - 05:18, 22 July 2024
...|<span class="mw-translate-fuzzy">[[Multi Language UI|Interfaccia Utente Multi Lingua]]</span>]]
=== <span lang="en" dir="ltr" class="mw-content-ltr">Avatars, materials & textures</span> ===
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17 KB (1,821 words) - 16:25, 12 December 2025
=== <span lang="en" dir="ltr" class="mw-content-ltr">Avatars, materials & textures</span> ===
...|<span lang="en" dir="ltr" class="mw-content-ltr">Materials & shaders</span>]]
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15 KB (1,650 words) - 16:25, 12 December 2025
* [[Special:MyLanguage/Locale |Mehrsprachige UI]]
=== <span lang="en" dir="ltr" class="mw-content-ltr">Avatars, materials & textures</span> ===
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13 KB (1,324 words) - 16:25, 12 December 2025
...Units for UI materials based on community feedback to prevent ZFighting on UI's when further away from the origin (based on feedback by @epicEaston197, @
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4 KB (556 words) - 00:48, 29 May 2024
...|<span class="mw-translate-fuzzy">[[Multi Language UI|Meertalige gebruikersinterface]]</span>]]
=== <span lang="en" dir="ltr" class="mw-content-ltr">Avatars, materials & textures</span> ===
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16 KB (1,626 words) - 16:25, 12 December 2025
5. Create New -> Materials -> PBS Metallic (for example)
10. Now when you try to interact with the UI through the <i>Quad</i>, the UI should be responsive
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3 KB (534 words) - 10:40, 16 October 2025
...|<span class="mw-translate-fuzzy">[[Multi Language UI|Vícejazyčné uživatelské rozhraní]]</span>]]
=== <span lang="en" dir="ltr" class="mw-content-ltr">Avatars, materials & textures</span> ===
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16 KB (1,768 words) - 16:25, 12 December 2025
...viewer UI is very barebones, content team will be working on a much nicer UI soon, so there's still more to come!
: The document viewer UI also uses the same entity interface system as video/audio players - meaning
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4 KB (630 words) - 01:47, 14 January 2024
The '''TextureRefEditor''' component is commonly used in inspectors for materials and other components that use images/textures.
...true| Called when the reference <code>_targetRef</code> is cleared via the UI button.
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3 KB (360 words) - 17:20, 30 April 2025