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Grabbing

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In Resonite, most items(Including some avatars) can be grabbed and moved around by users. This also includes being able to climb surfaces or objects.

Grabbing can be controlled in a number of ways:

  • For User's they can edit their Grab Options
  • For creators, you can customize the grab behavior on individual items by editing the item's Component:Grabbable Component.
  • The Grabbable Setter Tool allows easy selecting between an item being grabbable or not.
  • The permissions system can also prevent grabbing using allow lists or block lists.

How to Grab

Controllers

On most controllers and control schemes there is a dedicated button usually called grab. You can find the matching button for your controller on our controls page.

Hand Tracking

With hand tracking (Quest, Leap Motion) etc. TODO

Grab Options

"Grab" context menu

In VR, an additional context menu item is available. 'Grabbing'. It contains two options:

  • Grab - Swaps between various grabbing mode.
    • Auto - Determines the grab mode automatically.
      • If the hand is facing up Palm Grab is used, otherwise Precision.
    • Precision - Uses the space between the tip of your index finger and the tip of your thumb to determine the grabbed items.
      • Operates like a "Pinch" gesture but is still triggered by the standard Grab button on your controller.
    • Laser - Only allows grabbing via lasers.
  • Hold to Hold/Sticky grab
    • Toggles between needing to hold 'grip' to hold the item and 'grip' toggling grabbing an item on and off.

The default grab mode can be chosen in Grabbing Settings

Grab Spheres

Grab sphere shown in Edit Mode

Officially called 'Grab Areas', they the part of the Avatar that is the area of effect for 'Palm' grab, their position and activation(Spheres turn red) can be viewed in Edit mode.

Their position is set on an avatar(Initially in the Avatar Creator) by the location of a Component:AvatarToolAnchor, these are typically found on the hand slot.

Video

See Also

Control over items that can be grabbed

World/environment controls

Avatar systems that control/relate to grabbing