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=== 3D Model === | === 3D Model === | ||
* Box | * Box: Spawns a box using a [[BoxMesh (Component) | BoxMesh]] | ||
* Capsule | * Capsule: Spawns a capsule using a [[CapsuleMesh (Component) | CapsuleMesh]] | ||
* Cone | * Cone: Spawns a cone using a [[ConeMesh (Component) | ConeMesh]] | ||
* Cylinder | * Cylinder: Spawns a cylinder using a [[CylinderMesh (Component) | CylinderMesh]] | ||
* Grid | * Grid: Spawns a grid using a [[GridMesh (Component) | GridMesh]] | ||
* Quad | * Quad: Spawns a quad using a [[QuadMesh (Component) | QuadMesh]] | ||
* Sphere | * Sphere: Spawns a sphere using a [[SphereMesh (Component) | SphereMesh]] | ||
* Torus | * Torus: Spawns a torus using a [[TorusMesh (Component) | TorusMesh]] | ||
* Triangle | * Triangle: Spawns a triangle using a [[TriangleMesh (Component) | TriangleMesh]] | ||
=== Collider === | === Collider === | ||
* Box | * Box: Spawns a [[BoxCollider (Component) | BoxCollider]] | ||
* Capsule | * Capsule: Spawns a [[CapsuleCollider (Component) | CapsuleCollider]] | ||
* Cone | * Cone: Spawns a [[ConeCollider (Component) | ConeCollider]] | ||
* Cylinder | * Cylinder: Spawns a [[CylinderCollider (Component) | CylinderCollider]] | ||
* Mesh | * Mesh: Spawns a [[MeshCollider (Component) | MeshCollider]] | ||
* Sphere | * Sphere: Spawns a [[SphereCollider (Component) | SphereCollider]] | ||
=== Editor === | === Editor === | ||
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* [[World Configuration]] | * [[World Configuration]] | ||
* [[World Permission Controller]] | * [[World Permission Controller]] | ||
=== Light === | |||
You can create three types of light, just like with the [[Light Tool | light tool]]. | |||
* '''Directional''': Acts as a sun | |||
* '''Point''': Point light mode will let you create point light orbs by clicking primary. | |||
* '''Spot''': Spot will allow you to create spot light cones by clicking primary. | |||
=== Materials === | |||
This category allows you to create any of the [[:Category:Materials | materials]] available in Resonite. | |||
=== Uncategorized === | |||
* Empty object - Spawns an empty slot and opens an inspector for it | |||
* [[Particles | Particle system]] |
Revision as of 08:42, 15 January 2024
The create new is a menu available through the context menu of the developer tool named "Create New".
Contents
The "Create" window allows you to create multiple objects within different categories.
3D Model
- Box: Spawns a box using a BoxMesh
- Capsule: Spawns a capsule using a CapsuleMesh
- Cone: Spawns a cone using a ConeMesh
- Cylinder: Spawns a cylinder using a CylinderMesh
- Grid: Spawns a grid using a GridMesh
- Quad: Spawns a quad using a QuadMesh
- Sphere: Spawns a sphere using a SphereMesh
- Torus: Spawns a torus using a TorusMesh
- Triangle: Spawns a triangle using a TriangleMesh
Collider
- Box: Spawns a BoxCollider
- Capsule: Spawns a CapsuleCollider
- Cone: Spawns a ConeCollider
- Cylinder: Spawns a CylinderCollider
- Mesh: Spawns a MeshCollider
- Sphere: Spawns a SphereCollider
Editor
The "Create new" menu also allows you to spawn the following editors:
- Asset Optimization Wizard
- Cubemap Creator
- World Light Sources Wizard
- Reflection Probe Wizard
- World text Renderer Wizard
- User Inspector
- World Configuration
- World Permission Controller
Light
You can create three types of light, just like with the light tool.
- Directional: Acts as a sun
- Point: Point light mode will let you create point light orbs by clicking primary.
- Spot: Spot will allow you to create spot light cones by clicking primary.
Materials
This category allows you to create any of the materials available in Resonite.
Uncategorized
- Empty object - Spawns an empty slot and opens an inspector for it
- Particle system