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Face and Eye Tracking (Avatar)

From Resonite Wiki
This is for avatar setup, for software/hardware setup, see: Face and Eye Tracking (Setup)


This page is(will be) about how the Face and Eye Tracking systems work inside Resonite and how to set it up to work with Avatars and related systems.

What components(And flux?) are used, how they are set up and function.

This page is right now just a bunch of notes to gather info about the systems related to face and eye tracking. It's a starting point, not a tutorial.

Setup

Auto setup from: Avatar Creator#Avatar Creator Panel

Avatars set up via this process have the correct components added to the same slot as the body mesh(?)

Avatar needs to be equipped after these components have been added manually.

Components

Most useful

Handy to know about

Avatar Examples


Imported Notes

Stuff here came from elsewhere and will be sorted and moved as needed.

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Once a tracker is connected to Resonite, avatars that support facial tracking will automatically have facial movements. Which driven by the raw data your facial tracker gives. These facial movements are driven by the Avatar Expression Driver Component. You can also use this component to drive a Float Value Field Component rather than shapekeys on a mesh, and use that as an input to ProtoFlux or other components.