Texture3D: Difference between revisions

From Resonite Wiki
Added a link for the asset variant system.
Added a few more links to the see also section. Added link to PhotonDust.
 
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* LUTs for image processing (post processing)
* LUTs for image processing (post processing)
* [[Spatial_variables|Spatial Variable data]]
* [[Spatial_variables|Spatial Variable data]]
* Particle flow
* [[PhotonDust|Particle System]] flow
* Medical Applications (MRI, CT Scans, etc)
* Medical Applications (MRI, CT Scans, etc)


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* [[Component:VolumeUnlitMaterial]]
* [[Component:VolumeUnlitMaterial]]
* [[ProtoFlux:Texture3DFormat]]
* [[ProtoFlux:Texture3DFormat]]
* [[ProtoFlux:SampleTexture3DUVW]]
* [[ProtoFlux:GetTexture3DPixel]]
* [[Type:Texture3D]]
* [[Type:Texture3D]]

Latest revision as of 22:44, 19 October 2025

File:3D Texture.png
A 3D Texture

A Texture3D is a volumetric asset that takes in multiple images or textures and stacks them together to form a volume or area of visual data.

Common Uses

3D Textures are useful for applications and cases where you want:

Importing

To import a Texture3D asset, check 3D Texture Import for details.

Technical Details

This is commonly constructed via 2D slices which are Static Texture 2Ds. These slices represent XY planes of incremental Z coordinates ranging from 0 to 1. This can either be packed into a single 2D image, or imported as multiple 2D images in a folder where each slice is alphabetically organized.

When saving an asset like this, the Texture3D has cloud information stored like any other asset in the asset variant system.

Examples

This article or section is a stub. You can help the Resonite wiki by expanding it.

See Also