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This category allows you to create any of the [[:Category:Materials | materials]] available in Resonite. | This category allows you to create any of the [[:Category:Materials | materials]] available in Resonite. | ||
=== Object === | |||
* '''[[Fog Volume]]''': Give a choice to make an <code>Additive</code>, <code>Alpha</code>, <code>Gradient</code>, and <code>Multiplicative</code> volume. | |||
* '''[[Legacy UI]]''': Shows options for the old platform's UI, such as buttons, check boxes, panels, radios, sliders, text fields, and much more. | |||
* '''[[Avatar Creator]]''': Creates an avatar creator from this menu. | |||
* '''[[Component:Camera|Camera]]''': Creates a camera object (A [[Slot]] with a [[Component:Camera|Camera]] component) from this menu. | |||
* '''[[Facets|Facet]]''': Creates a sample [[Facets|Facet]] (A [[Slot]] with a [[Component:Facet|Facet]] component) from this menu. | |||
* '''[[Mirror]]''': Creates a mirror from this menu. | |||
* '''[[Portal]]''': Creates a portal from this menu. | |||
* '''[[Reflection Probe]]''': Creates a reflection probe from this menu. | |||
* '''[[Spawn Area]]''': Creates a spawn area from this menu. | |||
* '''[[Spawn Point]]''': Creates a spawn point from this menu. | |||
* '''UIXCanvasBlank''': Creates a blank [[UIX]] starting point from this menu. | |||
* '''UIXCanvasSample''': Creates a [[UIX]] sample canvas from this menu. | |||
=== Text === | === Text === |
Latest revision as of 00:28, 21 July 2024
The create new is a menu available through the context menu of the developer tool named "Create New".
Contents
The "Create" window allows you to create multiple objects within different categories.
3D Model
- Box: Spawns a box using a BoxMesh
- Capsule: Spawns a capsule using a CapsuleMesh
- Cone: Spawns a cone using a ConeMesh
- Cylinder: Spawns a cylinder using a CylinderMesh
- Grid: Spawns a grid using a GridMesh
- Quad: Spawns a quad using a QuadMesh
- Sphere: Spawns a sphere using a SphereMesh
- Torus: Spawns a torus using a TorusMesh
- Triangle: Spawns a triangle using a TriangleMesh
Collider
- Box: Spawns a BoxCollider
- Capsule: Spawns a CapsuleCollider
- Cone: Spawns a ConeCollider
- Cylinder: Spawns a CylinderCollider
- Mesh: Spawns a MeshCollider
- Sphere: Spawns a SphereCollider
Editor
The "Create new" menu also allows you to spawn the following editors:
- Asset Optimization Wizard
- Cubemap Creator
- World Light Sources Wizard
- Reflection Probe Wizard
- World text Renderer Wizard
- User Inspector
- World Configuration
- World Permission Controller
Light
You can create three types of light, just like with the light tool.
- Directional: Acts as a sun
- Point: Point light mode will let you create point light orbs by clicking primary.
- Spot: Spot will allow you to create spot light cones by clicking primary.
Materials
This category allows you to create any of the materials available in Resonite.
Object
- Fog Volume: Give a choice to make an
Additive
,Alpha
,Gradient
, andMultiplicative
volume. - Legacy UI: Shows options for the old platform's UI, such as buttons, check boxes, panels, radios, sliders, text fields, and much more.
- Avatar Creator: Creates an avatar creator from this menu.
- Camera: Creates a camera object (A Slot with a Camera component) from this menu.
- Facet: Creates a sample Facet (A Slot with a Facet component) from this menu.
- Mirror: Creates a mirror from this menu.
- Portal: Creates a portal from this menu.
- Reflection Probe: Creates a reflection probe from this menu.
- Spawn Area: Creates a spawn area from this menu.
- Spawn Point: Creates a spawn point from this menu.
- UIXCanvasBlank: Creates a blank UIX starting point from this menu.
- UIXCanvasSample: Creates a UIX sample canvas from this menu.
Text
- Basic: regular text
- Outline: text with an outline
Uncategorized
- Empty object - Spawns an empty slot and opens an inspector for it
- Particle System