World Creation Hub: Difference between revisions

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Added links to permissions systems and Headless information.
Added a few links.
 
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* '''[[Session]]''': A page describing an instance of a world.
* '''[[Session]]''': A page describing an instance of a world.
* '''[[Access Levels]]''': A page describing a world's access level.
* '''[[Access Levels]]''': A page describing a world's access level.
* '''[[Permission System]]: A page describing the control you have over a world. (More details on [[Setting up Basic Permissions]])
* '''[[Permission System]]''': A page describing the control you have over a world. (More details on [[Setting up Basic Permissions]])
* '''[[Asset]]''': Explains the different assets you can have in a world (Not to be confused with [[Assets]] in [[Components]]).
* '''[[Asset]]''': Explains the different assets you can have in a world (Not to be confused with [[Assets]] in [[Components]]).
* '''[[Headless Server Software]]''': Goes over what a Headless is and guides for setting them up.
* '''[[Headless Server Software]]''': Goes over what a Headless is and guides for setting them up.
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* '''[[Dynamic Variables]]''': A set of Components and ProtoFlux that can communicate across and inside slots in your world.
* '''[[Dynamic Variables]]''': A set of Components and ProtoFlux that can communicate across and inside slots in your world.
* '''[[Cloud Variables]]''': A set of Components and ProtoFlux (and setup properly by the [[User|user]]) that can communicate data across worlds.
* '''[[Cloud Variables]]''': A set of Components and ProtoFlux (and setup properly by the [[User|user]]) that can communicate data across worlds.
* '''[[Complex Types in Components]]''': A page detailing how to access certain types (i.e. [[Type:IAssetProvider|IAssetProvider]]).
* '''[[Complex Types in Components]]''': A page detailing how to access certain types (i.e. [[Type:IAssetProvider`1|IAssetProvider]]).


* '''[[Optimization Guidelines]]''': General optimization tips.
* '''[[Optimization Guidelines]]''': General optimization tips.
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* '''[[Gizmo]]''': A visual tool used to visualize what your doing and how to control elements of your creation within your world.
* '''[[Gizmo]]''': A visual tool used to visualize what your doing and how to control elements of your creation within your world.
* '''[[Grid World]]''': A flat ground [[User|users]] can walk on. Also a type of world template.
* '''[[Grid World]]''': A flat ground [[User|users]] can walk on. Also a type of world template.
=== Assets & Files ===
* '''[[Importing Assets]]''': A page explaining how to import the various file types and assets.
* '''[[Supported Formats]]''': A page showing the supported formats in [[Resonite]].


=== Troubleshooting ===
=== Troubleshooting ===
* '''[[Sync Conflict]]''': A troubleshooting page if you fail to save a world.
* '''[[Sync Errors]]''': A troubleshooting page if you fail to save a world.


== World Components ==
== World Components ==
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* '''[[:Category:ProtoFlux|ProtoFlux Category]]''': The [[ProtoFlux]] category of all nodes.
* '''[[:Category:ProtoFlux|ProtoFlux Category]]''': The [[ProtoFlux]] category of all nodes.
* '''[[:Category:ProtoFlux:World|World ProtoFlux Nodes]]''': The [[ProtoFlux]] category for worlds specifically.
* '''[[:Category:ProtoFlux:World|World ProtoFlux Nodes]]''': The [[ProtoFlux]] category for worlds specifically.
=== Community Tools ===
* '''[[Redprint]]''': A tool used for organizing [[ProtoFlux]] nodes.


== Worlds (as part of something) ==
== Worlds (as part of something) ==
* '''[[MMC]]''': A yearly competition ran by [[Creator Jam]], where people submit worlds (as well as other caegories) to try to win.
* '''[[Resonite Cloud Home]]''': Your very own home that can be customized to your liking. Everyone gets one when they first log into [[Resonite]] for the first time.
* '''[[MMC]]''': A yearly competition ran by [[Creator Jam]], where people submit worlds (as well as other categories) to try to win.
* '''[[Mentor Gathering Workshop]]''': A world designed to help new users.
* '''[[Mentor Gathering Workshop]]''': A world designed to help new users.



Latest revision as of 03:43, 30 May 2024

This page is dedicated to help you find what you are looking for relating to world development and creation. Use any of the links below if they are of your interest or if you are seeking help in that area.

World Definitions & Further Reading

World Creation

  • Optimization Guidelines: General optimization tips.
  • Ref Hacking: Although you could use Ref Hacking, please keep in mind that this can break at any time and know the dangers of it. See Things to Avoid. But knowing that, it could be useful to learn how it works for other reasons, including world development.

Tutorials

Parts Of A World

  • Root: Explains the root slot in the world. Can also be referenced with the Root Slot Node.
  • Assets (Slot): Explains the asset slot in the world.
  • Gizmo: A visual tool used to visualize what your doing and how to control elements of your creation within your world.
  • Grid World: A flat ground users can walk on. Also a type of world template.

Assets & Files

Troubleshooting

  • Sync Errors: A troubleshooting page if you fail to save a world.

World Components

Permissions

Avatar Control In Worlds

  • CommonAvatarBuilder: A component that gives a user an avatar automatically when that user joins a session in your world.

User Control In Worlds

  • CommonSpawnArea: A component used to spawn a user where you want them to in the world.

Other

World Creation w/ ProtoFlux

Community Tools

Worlds (as part of something)

  • Resonite Cloud Home: Your very own home that can be customized to your liking. Everyone gets one when they first log into Resonite for the first time.
  • MMC: A yearly competition ran by Creator Jam, where people submit worlds (as well as other categories) to try to win.
  • Mentor Gathering Workshop: A world designed to help new users.

World Public Folders

A list of public folders that focus on showcasing worlds:

  • ...