Avatar Hub: Difference between revisions

From Resonite Wiki
add hub category
Added full body links. Added the equipping multiple avatars link.
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* '''[[Nameplate]]''': A page explaining what nameplates are.
* '''[[Nameplate]]''': A page explaining what nameplates are.
* '''[[Badges]]''': A page explaining what badges are.
* '''[[Badges]]''': A page explaining what badges are.
* '''[[Full Body Tracking]]''': A page describing Full Body Tracking.


== Avatar Creation ==
== Avatar Creation ==
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* '''[[Common Avatar Issues]]''': Common avatar issues you may face, and some tips to help solve them.
* '''[[Common Avatar Issues]]''': Common avatar issues you may face, and some tips to help solve them.
* '''[[Face and Eye Tracking (Troubleshooting)]]''': Tips to help fix facial tracking.
* '''[[Face and Eye Tracking (Troubleshooting)]]''': Tips to help fix facial tracking.
* '''[[Equipping Multiple Avatars]]''': A page talking about how you can equip an avatar.


== Avatar Components ==
== Avatar Components ==
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* '''[[Component:VisemeAnalyzer|VisemeAnalyzer]]''': A component that uses the [[Type:Viseme|Viseme]] type for blendshapes.
* '''[[Component:VisemeAnalyzer|VisemeAnalyzer]]''': A component that uses the [[Type:Viseme|Viseme]] type for blendshapes.
* '''[[Component:DirectVisemeDriver|DirectVisemeDriver]]''': A component that uses the [[Type:Viseme|Viseme]] type for blendshapes.
* '''[[Component:DirectVisemeDriver|DirectVisemeDriver]]''': A component that uses the [[Type:Viseme|Viseme]] type for blendshapes.
=== Full Body Tracking ===
* '''[[Component:FullBodyCalibrator]]''': A component for the full body calibrator.


=== Facial Tracking ===
=== Facial Tracking ===

Revision as of 09:55, 27 May 2024

This page is dedicated to help you find what you are looking for relating to avatars. Use any of the links below if they are of your interest or if you are seeking help in that area.

Avatar Definitions & Further Reading

Avatar Creation

Parts Of An Avatar

  • Tool Shelves: Information about the avatar's tool shelves.
  • Gestures: Gesture controls and information.

Troubleshooting

Avatar Components

Meshes

Rig, Bones & Movement

  • VRIK: The IK system for the avatar using the IK Proxies.
  • VRIKAvatar: The IK system for the avatar using the user's controls.
  • Rig: ...
  • BipedRig: Reads the rig of an avatar and helps with ProtoFlux BodyNodes.
  • DynamicBoneChain: Allows for the bones of an avatar to move fluidly according to parameters set.

Blendshapes

Full Body Tracking

Facial Tracking

Audio & Voice

Interaction

  • Grabber: A component that references the user's grabbers on an avatar.

Protection

Other

Avatar ProtoFlux Nodes

Avatar Worlds

Avatar Public Folders

A list of public folders that focus on sharing avatars:

  • ...