Used the correct sync error link. |
Added another avatar world for reference. |
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== Avatar Worlds == | == Avatar Worlds == | ||
* '''[[Avatar Station]]''': A | * '''[[The Avatar Station]]''': A world to go for picking up a selection of avatars. | ||
* '''[[Human Avatar Hub]]''': a world that holds 50 avatars for users to choose from. | |||
== Avatar Public Folders == | == Avatar Public Folders == |
Revision as of 04:45, 29 May 2024
This page is dedicated to help you find what you are looking for relating to avatars. Use any of the links below if they are of your interest or if you are seeking help in that area.
Avatar Definitions & Further Reading
- Avatar: A page explaining what an avatar is.
- Avatar System: Explains how Resonite utilizes avatars for worlds and how the systems of an avatar work.
- Avatar Creator: The avatar creator.
- Nameplate: A page explaining what nameplates are.
- Badges: A page explaining what badges are.
- Full Body Tracking: A page describing Full Body Tracking.
Avatar Creation
- Avatar Creation: Start here if you want to learn how to create an avatar from start to finish.
- Humanoid Rig Requirements for IK: Rigging information for avatars.
- Optimization Guidelines: General optimization tips.
- Rig Mesh Transfer Tool: A tool you can use to transfer a mesh to another avatar.
- Dynamic Texture and Mesh Loading: Dynamic loading of assets for avatars.
- How to Customize a Nameplate: A tutorial focused on customizing a user's nameplate.
- How to add a custom badge: A tutorial focused on adding custom badges.
Parts Of An Avatar
- Tool Shelves: Information about the avatar's tool shelves.
- Gestures: Gesture controls and information.
Troubleshooting
- Common Avatar Issues: Common avatar issues you may face, and some tips to help solve them.
- Face and Eye Tracking (Troubleshooting): Tips to help fix facial tracking.
- Equipping Multiple Avatars: A page talking about how you can equip an avatar.
- Sync Errors: A troubleshooting page if you fail to save an avatar.
Avatar Components
Meshes
- MeshRenderer: ...
- SkinnedMeshRenderer: ...
Rig, Bones & Movement
- VRIK: The IK system for the avatar using the IK Proxies.
- VRIKAvatar: The IK system for the avatar using the user's controls.
- Rig: ...
- BipedRig: Reads the rig of an avatar and helps with ProtoFlux BodyNodes.
- DynamicBoneChain: Allows for the bones of an avatar to move fluidly according to parameters set.
Blendshapes
- VisemeAnalyzer: A component that uses the Viseme type for blendshapes.
- DirectVisemeDriver: A component that uses the Viseme type for blendshapes.
Full Body Tracking
- Component:FullBodyCalibrator: A component for the full body calibrator.
Facial Tracking
- AvatarExpressionDriver: A component used for mouth tracking.
- EyeManager: A component used for eye tracking.
- EyeLinearDriver: A component that helps with eye blinking.
Audio & Voice
- AvatarVoiceSourceAssigner: A component used to help get the user's voice.
- AvatarVoiceRangeVisualizer: A component used to set the range of a user's voice.
- AvatarAudioOutputManager: A component used manage the outputs from an avatar.
- AudioOutput: A component used to output the user's voice.
- VolumeMeter: A component used to see user's voice volume.
Interaction
- Grabber: A component that references the user's grabbers on an avatar.
Protection
- SimpleAvatarProtection: Avatar protection using the Avatar Creator component.
- AvatarEquipBlock: Prevents users from equipping an avatar.
- MaterialApplyPolicy: Prevents users from applying a material onto your avatar.
Other
- AvatarRoot: A component that represents that this slot is the root of the avatar.
- AvatarGroup: ...
Avatar ProtoFlux Nodes
- Avatar ProtoFlux Nodes: The ProtoFlux category, in the Avatar sub-category.
Avatar Worlds
- The Avatar Station: A world to go for picking up a selection of avatars.
- Human Avatar Hub: a world that holds 50 avatars for users to choose from.
Avatar Public Folders
A list of public folders that focus on sharing avatars:
- ...