The different ProtoFlux nodes in Resonite as seen in Resonite.
See also: Alphabetical list of all nodes
Editors See also: Example ProtoFlux Node for making pages
Subcategories | ||
---|---|---|
Category | Summary | |
Actions | Writing, shifting, and animating values. | |
Assets | loading, attaching, reading, and sampling assets. | |
Audio | Playing Entire Sounds. | |
Avatars | Working with User body parts, and Anchors. | |
Casts | Casting Nullables/Values into Objects. | |
Colors | Colors, ColorChannels, Color Math. | |
Components | Getting/Setting an IComponent's Enabled state, Get User From Component. | |
Core | Core nodes like displays, inputs, and casting values from float3 to float2. | |
Debug | Useful for telling you where, what, or how fast something is. Like a debug menu. | |
Devices | keyboards, haptics, display, and mouse input/output interaction. | |
Enums | converting to/from and cycling Enums. | |
Experimental | Bleeding edge flux nodes that are in alpha phase. Here be dragons. | |
Flow | Doing events and single frame actions. | |
Interaction | Events regarding interactions with UI's/Objects/buttons/grabbables/context menu. | |
Locomotion | Reading, changing, and installing a user's locomotion module. | |
Math | Complex math types like Trig, Phys, Lerp, Avg, Abs, and too many more to list here. | |
Media | Playing, Stopping, Scrubbing, and measuring playable media like AnimJ and Audio. | |
Network | Twitch API, Websockets, GET and POST Web requests, and URI/URL operations. | |
Nodes | Packing/Unpacking nodes. What most community made node managers use. | |
Operators | Simple math types like adding, dividing, (un)packing, vectors, boolean logic gates. | |
Physics | Collisions, All Character Physics, Raycasting. | |
References | Getting Field pointers, Spawned User, [[Type:RefID | RefID]]s, and an Element's Removal Status. |
Rendering | Baking, flashing meshes, rendering camera views, and raycast color sampling. | |
Security | User Join Verifying. | |
Slots | Adding, Removing, Reading, Traversing, and getting info on Slots in the world. | |
Strings | Many Different functions for Modifying Strings and Characters. | |
Time | Working with delta time, DateTime, TimeSpan, and TimeZones. | |
Tools | Equipping, Using, and reading Tool usage or lack thereof. | |
Variables | Variables, DynamicVariables, Cloud Variables. |
Subcategories
This category has the following 36 subcategories, out of 36 total.
P
- ProtoFlux:All (1,006 P)
- ProtoFlux:Assets (15 P)
- ProtoFlux:Audio (2 P)
- ProtoFlux:Avatar (empty)
- ProtoFlux:Casts (1 P)
- ProtoFlux:Components (3 P)
- ProtoFlux:Debug (8 P)
- ProtoFlux:Enums (5 P)
- ProtoFlux:Experimental (3 P)
- ProtoFlux:Locomotion (3 P)
- ProtoFlux:Media (20 P)
- ProtoFlux:Nodes (4 P)
- ProtoFlux:Rendering (5 P)
- ProtoFlux:Security (4 P)
- ProtoFlux:Tools (11 P)
- ProtoFlux:Undo (9 P)
Pages in category "ProtoFlux"
The following 2 pages are in this category, out of 2 total.