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* [[Supporting Resonite|Apoyar a Resonite]] | * [[Supporting Resonite|Apoyar a Resonite]] | ||
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{{Note|<span lang="en" dir="ltr" class="mw-content-ltr">Looking to contribute to the wiki? [[Special:MyLanguage/Contributing|Read our guide for that]]!</span>|suggestion}} | {{Note|<span lang="en" dir="ltr" class="mw-content-ltr">Looking to contribute to the wiki? [[Special:MyLanguage/Contributing|Read our guide for that]]!</span>|suggestion}} | ||
Revision as of 02:35, 30 November 2025
Bienvenido a la Wiki de Resonite, un centro de información sobre Resonite que todos pueden editar. La wiki es un trabajo en curso con mejoras y ajustes previstos. Consulta el Estado de la Wiki para obtener más información.
Enlaces sociales
Si quieres estar al día de las novedades, echa un vistazo a nuestros enlaces sociales:
Comenzar
Tu primer día
¿Y ahora qué?
Subscription perks and information
Community contributions
Rules, guidelines & important information
Creation & technical
General
Avatars, materials & textures
- Humanoid rig requirements for IK
- Creating avatars
- Setup facial animations & other gestures
- Dynamic bones
- Materials & shaders
- Textures
- Common avatar system
- Custom Shaders
ProtoFlux & components
ProtoFlux
ProtoFlux is the visual scripting language used in Resonite.
- ProtoFlux
- Context determines how ProtoFlux executes.
- Impulses are a construction from
ExecutionContext.
- Impulses are a construction from
- Categories of ProtoFlux nodes
Components
Types
Complex features
Complex features involve using multiple parts of Resonite together.
Tools & workflow
Radiant UI & UIX
Worlds, sessions, & headless servers
- Permission system
- Headless server software - Create servers to run Resonite sessions.
- Command line arguments
Resonite development
Competitions
Resonite occasionally runs game-wide competitions with the community:
- MMC - A month-long competition run annually by Creator Jam.
Worlds
Assets
- Resonite visual assets (models, textures, sfx, animations) are licensed under the CC BY 4.0 license.