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** [[Special:MyLanguage/List of public folders|List of public folders]] | ** [[Special:MyLanguage/List of public folders|List of public folders]] | ||
* [[List of groups]] | * [[List of groups]] | ||
* [[:Category:Community | * [[:Category:Community standards|Community standards]] | ||
* [[Tutorials]] | * [[Tutorials]] | ||
* [[Wiki contributions & translations|Contributing to the wiki]] | * [[Wiki contributions & translations|Contributing to the wiki]] |
Revision as of 15:35, 10 August 2025
Welcome to the Resonite Wiki, a hub for information about Resonite that everyone can edit. The wiki is a work in progress with improvements and tweaks planned. Please see Wiki Status for more information.
Social Links
If you want to keep up with development, check out our social links:
Get started
Your first day
Where to go next?
Subscription perks and information
Community Contributions
Rules, guidelines & important information
Creation & technical
General
Avatars, materials & textures
- Humanoid rig requirements for IK
- Creating avatars
- Setup facial animations & other gestures
- Dynamic bones
- Materials & shaders
- Textures
- Common avatar system
- Custom Shaders
ProtoFlux & components
ProtoFlux
ProtoFlux is the visual scripting language used in Resonite.
- ProtoFlux
- Context determines how ProtoFlux executes.
- Impulses are a construction from
ExecutionContext
.
- Impulses are a construction from
- Categories of ProtoFlux nodes
Components
Types
Complex features
Complex features involve using multiple parts of Resonite together.
Tools & Workflow
Radiant UI & UIX
Worlds, sessions, & headless servers
- Permission system
- Headless server software - Create servers to run Resonite sessions.
- Command line arguments
Resonite development
Competitions
Resonite occasionally runs game-wide competitions with the community:
- MMC - A month-long competition run annually by Creator Jam.
Worlds
Assets
- Resonite visual assets (models, textures, sfx, animations) are licensed under the CC BY 4.0 license.