Avatar Hub
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This page is dedicated to help you find what you are looking for relating to avatars. Use any of the links below if they are of your interest or if you are seeking help in that area.
Avatar Definitions, Setup and Usage
- Avatar: A page explaining what an avatar is.
- Avatar System: Explains how Resonite utilizes avatars for worlds and how the systems of an avatar work.
- Avatar Creator: The avatar creator.
- Nameplate: All about nameplates, including tutorials for customizing.
Basic Importing/setup
- Avatar Importing Guide: A page explaining how to import the various file types and assets.
- Tutorial:Avatar_creation: How to turn an imported avatar model into a wearable avatar.
- Resonite Ready Avatar Bases: A page showing the available and (official and community) ready made avatar bases for users to use quickly in Resonite.
- Resonite UnitySDK: For importing .unitypackage avatars and scenes directly using the official conversion tools.
- Tutorial:Custom nameplate: A tutorial focused on adding custom badges.
- Tutorial:Context Menu: A tutorial about creating a custom context menus.
- Tutorial:2D Viseme Textures: Getting 2D expressions working.
Accessories
- Booper: Boopers! What are they and how to make one.
- Component:Snapper: Used to make easily removable/replaceable accessories, such as hats/glasses.
Using
- Face and Eye Tracking (Setup): Setting up Face/Eye tracking hardware/software.
- Full Body Tracking: A page describing Full Body Tracking.
Advanced topics
- Humanoid Rig Requirements for IK: Rigging information for avatars.
- Optimization Guidelines: General optimization tips.
- Rig Mesh Transfer Tool: A tool you can use to transfer a mesh to another avatar.
- Dynamic Texture and Mesh Loading: Dynamic loading of assets for avatars.
- Face and Eye Tracking (Avatar): Setting up Face and Eye tracking on an avatar.
- Tool Shelves: Information about the avatar's tool shelves and how to move them.
- Gestures: Gesture controls and information.
- Finger Tracking: A page describing Finger Tracking.
- Grab Spheres: Information about the avatar's grab spheres.
- Tool Anchors: Information about the avatar's tool anchors.
Troubleshooting
- Common Avatar Issues: Common avatar issues you may face, and some tips to help solve them.
- Equipping Multiple Avatars: A page talking about how you can equip an avatar.
- Sync Errors: A troubleshooting page if you fail to save an avatar.
Avatar Worlds
- Avatar Libaries and Workspaces:
- Avatar Eporium: A beginner friendly world for finding free avatars and adding simple customizations to them
- The Avatar Station: A world to go for picking up a selection of avatars and basic tutorials.
- Human Avatar Hub: A world that holds 50 avatars for users to choose from.
- Avatar Work Station: A world where there is an information center to importing an avatar and several world orb the player can go for an avatar.
- HardLight Avatar Library: A world that holds a variety of avatars; Human, Anime, Furry and Robots.
- ▉ Avatar Square ▉: A world thathouses some public avatars made by SoftPoint.
- Avatar Gazebo: Resonite's official avatar world. Still in early stages.
- Creator Jam 323 - Avatar World #2: Hosting Avatars created during Creator Jam
- Easy Setup Avatars: A relatively old world, still showing the old UI but providing some nice Avatars that have Color customization options.
- Avatar Collections by single users
- Gearbell's Avatar World: A world that hold avatars with unique abilities.
- Miss Molly's Avatars: Avatars created by Miss Molly.
- Bubblegum's Avatars: Avatars made / imported by Miss Bubblegum
Avatar Components/Further Reading
Meshes
- MeshRenderer: ...
- SkinnedMeshRenderer: ...
Rig, Bones & Movement
- VRIK: The IK system for the avatar using the IK Proxies.
- VRIKAvatar: The IK system for the avatar using the user's controls.
- Rig: ...
- BipedRig: Reads the rig of an avatar and helps with ProtoFlux BodyNodes.
- DynamicBoneChain: Allows for the bones of an avatar to move fluidly according to parameters set.
Blendshapes
- Visemes - Make your avatar's mouth move matching what you're saying.
- VisemeAnalyzer: A component that uses the Viseme type for blendshapes.
- DirectVisemeDriver: A component that uses the Viseme type for blendshapes.
Full Body Tracking
- Component:FullBodyCalibrator: A component for the full body calibrator.
Facial Tracking
- AvatarExpressionDriver: A component used for mouth tracking.
- EyeManager: A component used for eye tracking.
- EyeLinearDriver: A component that helps with eye blinking.
Audio & Voice
- AvatarVoiceSourceAssigner: A component used to help get the user's voice.
- AvatarVoiceRangeVisualizer: A component used to set the range of a user's voice.
- AvatarAudioOutputManager: A component used manage the outputs from an avatar.
- AudioOutput: A component used to output the user's voice.
- VolumeMeter: A component used to see user's voice volume.
Interaction
- Grabber: A component that references the user's grabbers on an avatar.
Protection
- SimpleAvatarProtection: Avatar protection using the Avatar Creator component.
- AvatarEquipBlock: Prevents users from equipping an avatar.
- MaterialApplyPolicy: Prevents users from applying a material onto your avatar.
Other
- AvatarRoot: A component that represents that this slot is the root of the avatar.
- AvatarGroup: ...
Avatar ProtoFlux Nodes
- Avatar ProtoFlux Nodes: The ProtoFlux category, in the Avatar sub-category.