Aegis Wolf (talk | contribs) →Assets: Added the license the assets the art team created is made under for Resonite (CC By 4.0) and an external link to the creative commons legal definition to it. |
add context, impulses, and types |
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<languages /> | <languages /> | ||
<translate><!--T:1--> Welcome to the Resonite Wiki, a hub for information about Resonite that '''everyone can edit'''. The wiki is a work in progress with improvements and tweaks planned. Please see [[Wiki Status]] | <translate><!--T:1--> Welcome to the Resonite Wiki, a hub for information about Resonite that '''everyone can edit'''. The wiki is a work in progress with improvements and tweaks planned. Please see [[Wiki Status]] for more information.</translate> | ||
== <translate><!--T:2--> Social Links</translate> == | == <translate><!--T:2--> Social Links</translate> == | ||
<translate><!--T:103--> If you want to keep up with development, check out our social links:</translate> | <translate><!--T:103--> If you want to keep up with development, check out our social links:</translate> | ||
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* <translate><!--T:52--> [[ProtoFlux]]</translate> | * <translate><!--T:52--> [[ProtoFlux]]</translate> | ||
* <translate>[[Context]]</translate> determines how ProtoFlux executes. | |||
** <translate>[[Impulses]]</translate> are a construction from <code>ExecutionContext</code>. | |||
*** <translate>[[Dynamic Impulses]]</translate> | |||
* <translate><!--T:53--> [[:Category:ProtoFlux|ProtoFlux Nodes Categories/List of ProtoFlux Nodes]]</translate> | * <translate><!--T:53--> [[:Category:ProtoFlux|ProtoFlux Nodes Categories/List of ProtoFlux Nodes]]</translate> | ||
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* <translate><!--T:56--> [[:Category:Components|Component Categories/List of Components]]</translate> | * <translate><!--T:56--> [[:Category:Components|Component Categories/List of Components]]</translate> | ||
* <translate><!--T:86--> [[Button Events]]</translate> | * <translate><!--T:86--> [[Button Events]]</translate> | ||
==== <translate>Types</translate> ==== | |||
* <translate>[[Data model]]</translate> | |||
* <translate>[[Value types]]</translate> | |||
* <translate>[[Reference types]]</translate> | |||
* <translate>[[:Category:Type]]</translate> | |||
<translate>== Complex Features == <!--T:57--></translate> | <translate>== Complex Features == <!--T:57--></translate> | ||
<translate><!--T:58--> Complex features | <translate><!--T:58--> Complex features involve using multiple parts of Resonite together.</translate> | ||
* <translate><!--T:59--> [[Dynamic Variables]]</translate> | * <translate><!--T:59--> [[Dynamic Variables]]</translate> | ||
* <translate><!--T:60--> [[Cloud Variables]]</translate> | * <translate><!--T:60--> [[Cloud Variables]]</translate> |
Revision as of 13:32, 30 January 2025
Welcome to the Resonite Wiki, a hub for information about Resonite that everyone can edit. The wiki is a work in progress with improvements and tweaks planned. Please see Wiki Status for more information.
Social Links
If you want to keep up with development, check out our social links:
Get Started
Your first day
Where to go next?
- Frequently Asked Questions
- Troubleshooting Guides and Information
- Dash Menu
- The Inventory
- Public Folders
- Resonite Bot and its Commands
- Command Line Arguments
- Badges
- Groups & Shared Storage Information
- Homes
- Roadmap
Patron Benefits and Information
Community Contributions
- Multi Language UI
- Using Public Folders
- List of Public Folders
- List of Groups
- Community Naming Standards
- Tutorials
- Contributing to the Wiki
Rules, Guidelines & Important Information
Creation & Technical
General
Avatars, Materials & Textures
- Humanoid Rig Requirements for IK
- How to Make an Avatar
- How to Setup Facial Animations
- How to Setup Dynamic Bones
- Materials & Shaders
- Textures
- Common Avatar System
- Custom Shaders
ProtoFlux & Components
ProtoFlux
ProtoFlux is our visual scripting language.
- ProtoFlux
- Context determines how ProtoFlux executes.
- Impulses are a construction from
ExecutionContext
.
- Impulses are a construction from
- ProtoFlux Nodes Categories/List of ProtoFlux Nodes
Components
Types
Complex Features
Complex features involve using multiple parts of Resonite together.
- Dynamic Variables
- Cloud Variables
- Plugins
- Connecting Resonite to Other Applications
- OAuth
- Universes
- OSC
- Websockets
- HTTP
Tools & Workflow
Radiant UI & UIX
World Info & Custom Sessions/Servers
- Permission System
- Setting up Basic Permissions
- Headless Server Software - Create servers to run Resonite Sessions.
- Command Line Arguments
Resonite Development
- GitHub Issues
- GitHub Feature Discussions
- Planned Features
- Versions & Changelogs
- API Documentation
- Office Hours
Competitions
Resonite occasionally runs game-wide competitions with the community:
- MMC - A month-long competition run annually by Creator Jam.