(Redirected from Drivers)
For an explanation about driven values, see the article on Drive.
Component | Description |
---|---|
AutoLookAtUser | Makes a slot look at the closest user. |
AxisAligner | Arranges children of an object in a line along the object's X, Y, or Z axis, along that axis positively or negatively, with an optional separation, and reference point justification. |
AxisPanner | Moves the object at a specified constant speed along a specified axis, a specified distance (wrapping around), relative to the parent object with an optional offset, optionally changing its scale while it moves. |
AxisRotationAligner | |
BooleanReferenceDriver<T> | Drives a target reference to one of two references depending on a boolean. |
BooleanSwitcher | Activates only one of a set of objects (deactivating the rest) based on a numeric integer value. |
BooleanValueDriver<T> | Drives a target value to one of two values depending on a boolean. |
BoundingBoxDriver | |
CircleAligner | Arranges children of an object uniformly in a circle about a specified axis at a specified radius, with optional angular offset. |
CopyGlobalScale | Drives the scale of the object with the scale of another object. |
CopyGlobalTransform | Drives the position and rotation of the object with the position and rotation of another object. |
DynamicBlendShapeDriver | |
FlipAtUser | Makes a slot flip towards a user. |
Float2Driver | Drives a target Float2 from two Float sources. |
Float3Driver | Drives a target Float3 from three Float sources. |
Float4Driver | Drives a target Float4 from four Float sources. |
LinearAngleMapper | Maps a source Float value linearly onto a target FloatQ using Euler angle representation. |
LinearColorMapper | Maps a source Float value linearly onto a target Color. |
LinearMapper1D | Maps a source Float value linearly onto a target Float. |
LinearMapper2D | Maps a source Float value linearly onto a target Float2. |
LinearMapper3D | Maps a source Float value linearly onto a target Float3. |
LinearMapper4D | Maps a source Float value linearly onto a target Float4. |
LinearRotationMapper | Maps a source Float value linearly onto a target FloatQ using quaternion representation. |
LineTransform | |
LookAt | Makes a slot look towards another slot. |
LookAtUser | Makes a slot look towards a user. |
MirrorTransform | |
MultiBoolConditionDriver | Drives a boolean field, based on multiple conditions and what way to compare them in. |
ObjectGridAligner | Arranges children of an object in a planar grid with a specified number of children in a row, and as many columns as required, with a specified cell size. Has a lerp animation option. |
ObjectScroller | |
Panner1D | Drives a Float from 0 to the specified amount (with an optional offset) at the specified speed. |
Panner2D | Drives a Float2 from 0 to the specified amount (with an optional offset) at the specified speed. |
Panner3D | Drives a Float3 from 0 to the specified amount (with an optional offset) at the specified speed. |
Panner4D | Drives a Float4 from 0 to the specified amount (with an optional offset) at the specified speed. |
PositionAtUser | |
PositionDeltaDriver | |
RaycastDriver | |
RayDriver | Drives two positions (Float3s) along a specified axis with a starting point and a distance. |
RelativePositioner | |
ReferenceCast<S,T> | |
ReferenceCopy<T> | Drives the target's reference with the source's reference. |
ReferenceEqualityDriver<T> | Drives the target boolean with whether the target's reference is equal to a given reference. |
ReferenceUserOverride<T> | |
RemoteConnectionPointDriver | This allows driving local position, vector, orientation and size from a target Slot. It can be used with TubeWireMesh and StripeWireMesh to drive the other point from another slot. |
ScaleAligner | |
Scaler | |
SmoothTransform | Drives the position, rotation, and scale of an object to the specified target values, with a smooth lerp animation. |
SmoothValue<T> | Smoothes a value towards a target. |
SphereAligner | Drives the positions of the object's children to points uniformly arranged on a sphere around the parent, with a specified radius, optionally aligning the children away from the center. |
Spinner | Drives the rotation of an object about an axis at a specified speed. |
TextureSizeDriver | |
TimeIntDriver | Drives a target integer repeating from 0 incrementing to the specified value at the specified speed, optionally decrementing back to 0 after reaching the final value. |
UnwrappableBoxDriver | Drives the rotation of 6 slots to make them form the faces of an unwrapping box. |
UserDistanceValueDriver<T> | |
UserInterfacePositioner | |
UVAtlasAnimator | |
ValueCopy<T> | Drives the target's value with the source's value. |
ValueEqualityDriver<T> | Drives the target boolean with whether the target's value is equal to a given value. |
ValueGradientDriver<T> | Drives a field to a value, based on a configurable gradient of values and a position in that gradient. |
ValueUserOverride<T> | Drives a value differently for different users. |
VirtualParent | Drives the transform of another slot. |
Wiggler | Drives the rotation of an object randomly. |
Wobbler1D | Drives a target Float randomly. |
Wobbler2D | Drives a target Float2 randomly. |
Wobbler3D | Drives a target Float3 randomly. |
Wobbler4D | Drives a target Float4 randomly. |
Pages in category "Components:Transform:Drivers"
The following 75 pages are in this category, out of 75 total.