Category:Components: Difference between revisions

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<languages />
 
{{Infobox Component
|Image=Components.png
|image_upright=.5
|Name=Component Browser
}}
<translate>
==  Main Components == <!--T:1-->
 
<!--T:2-->
These components can be seen, created, and used normally to give [[<tvar name="1">Special:MyLanguage/Slot</tvar>|slots]] functionality.
</translate>
 
{{Table ComponentCategorySubcategories
|Assets|<translate><!--T:3--> Materials, Procedural Components, Meshes.</translate>
|Audio|<translate><!--T:4--> Audio Output, Reverb Zones.</translate>
|Cloud|<translate><!--T:5--> Cloud User Information, Server Status.</translate>
|Common UI|<translate><!--T:6--> [[<tvar name="1">Special:MyLanguage/UIX</tvar>|UIX]]/touchable button events, UI Drivers.</translate>
|Data|<translate><!--T:7--> Dynamic Variables, item Metadata, value fields.</translate>
|Debug|<translate><!--T:8--> Component Debugging</translate>
|Generators|<translate><!--T:9--> Procedural Generators.</translate>
|Input|<translate><!--T:10--> Controls for Desktop, VR inputs, haptic, inputs interactions.</translate>
|Interaction|<translate><!--T:11--> Grip Pose Reference.</translate>
|Localization|<translate><!--T:12--> Translations.</translate>
|Locomotion|<translate><!--T:13--> User Locomotions, Locomotion modifiers, Character Controller interactions.</translate>
|Media|<translate><!--T:14--> Audio clip player variations, Media Drivers.</translate>
|Metadata|<translate><!--T:15--> Metadata about the object.</translate>
|Network|<translate><!--T:16--> Twitch Interface, Websockets.</translate>
|Misc|<translate><!--T:37--> Miscellaneous Components that don't fall into a category</translate>
|Permissions|<translate><!--T:17--> World Permissions.</translate>
|Physics|<translate><!--T:18--> Colliders, Dynamic Bones.</translate>
|ProtoFlux|<translate><!--T:38--> Protoflux related components</translate>
|Radiant UI|<translate><!--T:19--> Context Menus, Facets, General UI Elements.</translate>
|Relations|<translate><!--T:20--> Multi-Drivers.</translate>
|Rendering|<translate><!--T:21--> Render Providers, Animators, Text Rendering, Particle Systems.</translate>
|Tools|<translate><!--T:22--> Tools & brushes.</translate>
|Transform|<translate><!--T:23--> Field drivers, Object Tagging, button interactions.</translate>
|UI|<translate><!--T:24--> Mostly just Legacy UI.</translate>
|UIX|<translate><!--T:25--> Components for [[<tvar name="1">Special:MyLanguage/UIX</tvar>|UIX]], Resonite's UI System.</translate>
|Uncategorized|<translate><!--T:26--> Unsorted Components that need sorting.</translate>
|Users|<translate><!--T:27--> Basic Avatar & User systems.</translate>
|Userspace|<translate><!--T:28--> Virtual Keyboard inputs.</translate>
|Utility|<translate><!--T:29--> Value/Reference Multiplexer, Hyperlinks.</translate>
|Wizards|<translate><!--T:30--> Asset/World optimization Wizards.</translate>
|World|<translate><!--T:31--> World Based Components, such as WorldOrb, World Thumbnail Source.</translate>
}}
 
<translate>
== Hidden Components == <!--T:32-->
 
<!--T:33-->
These components are not able to be created by normal means and can be only seen either internally or from other special inspectors (like the [[<tvar name="1">Special:MyLanguage/User Inspector</tvar>|User Inspector]]).
</translate>
 
{{Table ComponentCategorySubcategories
{{Table ComponentCategorySubcategories
|Assets| Materials, Procedural Components, Meshes.
|Hidden Components|<translate><!--T:34--> These components are used internally by the [[<tvar name="1">Special:MyLanguage/FrooxEngine</tvar>|FrooxEngine]].</translate>
|Audio| Audio Output, Reverb Zones.
|Cloud| Cloud User Information, Server Status.
|Common UI| [[UIX]]/touchable button events, UI Drivers.
|Data| Dynamic Variables, item Metadata, value fields.
|Debug| Component Debugging
|Generators| Procedural Generators.
|Input| Controls for Desktop, VR inputs, haptic, inputs interactions.
|Interaction| Grip Pose Reference.
|Localization| Translations.
|Locomotion| User Locomotions, Locomotion modifiers, Character Controller interactions.
|Media| Audio clip player variations, Media Drivers.
|Metadata| Metadata about the object.
|Network| Twitch Interface, Websockets.
|Permissions| World Permissions.
|Physics| Colliders, Dynamic Bones.
|Radiant UI| Context Menus, Facets, General UI Elements.
|Relations| Multi-Drivers.
|Rendering| Render Providers, Animators, Text Rendering, Particle Systems.
|Tools| Tools & brushes.
|Transform| Field drivers, Object Tagging, button interactions.
|UI| Mostly just Legacy UI.
|UIX| Components for [[UIX]], Resonite's UI System.
|Uncategorized| Unsorted Components that need sorting.
|Users| Basic Avatar & User systems.
|Userspace| Virtual Keyboard inputs.
|Utility| Value/Reference Multiplexer, Hyperlinks.
|Wizards| Asset/World optimization Wizards.
|World| World Based Components, such as WorldOrb, World Thumbnail Source.
}}
}}
<translate>
==  Custom Components == <!--T:39-->
<!--T:40-->
Custom components can be added with the use of [[<tvar name="1">Special:MyLanguage/plugins</tvar>|plugins]].
<!--T:41-->
There is currently an issue on GitHub that allows for [<tvar name="link">https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3769</tvar> custom components (Issue #3769)] using [[<tvar name="1">Special:MyLanguage/ProtoFlux</tvar>|ProtoFlux]], specifically nested nodes that can make inputs and outputs for fields on a component for users to use in projects.
</translate>
[[Category:Resonite]]

Latest revision as of 06:56, 6 November 2025

Component image 
Component Browser component as seen in the Scene Inspector

Main Components

These components can be seen, created, and used normally to give slots functionality.

Subcategories
Category Summary
Assets Materials, Procedural Components, Meshes.
Audio Audio Output, Reverb Zones.
Cloud Cloud User Information, Server Status.
Common UI UIX/touchable button events, UI Drivers.
Data Dynamic Variables, item Metadata, value fields.
Debug Component Debugging
Generators Procedural Generators.
Input Controls for Desktop, VR inputs, haptic, inputs interactions.
Interaction Grip Pose Reference.
Localization Translations.
Locomotion User Locomotions, Locomotion modifiers, Character Controller interactions.
Media Audio clip player variations, Media Drivers.
Metadata Metadata about the object.
Network Twitch Interface, Websockets.
Misc Miscellaneous Components that don't fall into a category
Permissions World Permissions.
Physics Colliders, Dynamic Bones.
ProtoFlux Protoflux related components
Radiant UI Context Menus, Facets, General UI Elements.
Relations Multi-Drivers.
Rendering Render Providers, Animators, Text Rendering, Particle Systems.
Tools Tools & brushes.
Transform Field drivers, Object Tagging, button interactions.
UI Mostly just Legacy UI.
UIX Components for UIX, Resonite's UI System.
Uncategorized Unsorted Components that need sorting.
Users Basic Avatar & User systems.
Userspace Virtual Keyboard inputs.
Utility Value/Reference Multiplexer, Hyperlinks.
Wizards Asset/World optimization Wizards.
World World Based Components, such as WorldOrb, World Thumbnail Source.

Hidden Components

These components are not able to be created by normal means and can be only seen either internally or from other special inspectors (like the User Inspector).

Subcategories
Category Summary
Hidden Components These components are used internally by the FrooxEngine.

Custom Components

Custom components can be added with the use of plugins.

There is currently an issue on GitHub that allows for custom components (Issue #3769) using ProtoFlux, specifically nested nodes that can make inputs and outputs for fields on a component for users to use in projects.

Subcategories

This category has the following 33 subcategories, out of 33 total.

C

S

Pages in category "Components"

The following 200 pages are in this category, out of 1,517 total.

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